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Sonic mania encore mode
Sonic mania encore mode









sonic mania encore mode

Character switching is nothing new to Sonic, and in fact it’s been a core mechanic to several games in the past like Sonic Heroes, but here it actually feels like a pretty smart idea, and largely works very well as a way of breathing new life into last year’s levels. When one dies, you move along to the next one in the queue, meaning that you’ll only ever have a maximum of the equivalent of five lives, and you’ll constantly be switching up which character you’re using as well. In place of lives, Sonic can rescue each of his friends in Mania Plus for a total of five characters, two of which can be on-screen at a time and swapped between. This makes Encore Mode a little more challenging than the original game, but the real differences lie in its new character swapping mechanic.

sonic mania encore mode

He uses it to reverse time to the beginning of Sonic Mania, meaning that after a short sojourn through part of Angel Island Zone, you’ll be playing through the original Mania‘s levels from start to finish, with some cosmetic differences like a change of colour or time of day, and altered enemy and trap placement. Mighty and Ray join Sonic, Tails and Knuckles as part of ‘Encore Mode’, the new main attraction of Plus and the Encore DLC, which serves as a sequel (sort of) to the events of Sonic Mania and Sonic Forces. After returning from his inter dimensional travels, Sonic returns to his world with the powerful Phantom Ruby, which is quickly re-acquired by Dr. Of course, he takes some obvious cues from Mario’s cape in Super Mario World, but there aren’t nearly as many open spaces for him to have quite the same freedom as the plumber did, making him feel a little different. His single unique ability allows him to glide and swoop in the air almost indefinitely, provided you get accustomed to his physics and have the space necessary to use him effectively. Ray, on the other hand, is seemingly more geared towards speedrunners. Mighty is the more obviously useful of the two, with a powerful ‘ground pound’ attack allowing him to instantly drop to the floor causing a small shockwave to take out nearby enemies, and his armoured back allowing him to withstand a couple of hits from spike traps, making him a much more forgiving character than we’re used to in a Sonic game, and useful for newer players. Finally rejoining the Sonic roster after years of absence are Mighty the Armadillo (last seen in Knuckles Chaotix) and Ray the Flying Squirrel (probably never seen by most people since his Japan-exclusive Arcade appearance in SegaSonic the Hedgehog). And, the best part is, they feel right at home.

sonic mania encore mode

Whichever you decide to purchase, the main meat of Plus’ extra content comes in the form of two new characters and ‘Encore Mode’. However, the new material is contained within the extremely reasonably priced Encore DLC, which will run you about AU $7. If you already purchased Sonic Mania last year, then the tweaks and enhancements Plus brings to the original game are already available to you thanks to a free patch. Sega have thankfully caught on to the acclaim and popularity brought by Mania and decided to capitalise on it with the release of Sonic Mania Plus this year – a physical release of the previously digital-only game on PS4, Xbox One and Switch, with a few enhancements to the main game and bonus modes and characters. And, while Sonic Team’s Sonic Forces stumbled, Sonic’s real success was indeed the fan-focused Sonic Mania, led by Australian developer Christian Whitehead, which not only was my highlight of E3 last year, but possibly the best thing to come out of the franchise in the last decade.

sonic mania encore mode

Last year brought two new Sonic games, an ambitious 3D title from the head of the franchise, Sonic Team, and a smaller-scale throwback to his 2D days of yore, developed by a team of ardent fans, who were also proficient in fan-game design and art.











Sonic mania encore mode